
Process
Moodboard/storyboard - modeling - UV mapping - texturing - animation - lighting - rendering - compositing - editing

This is an product visualization I created for the Vagabonds Zoe platform.
My first golas for this project was to create a realistic 3d asset that would be fully compatible with different 3D programs.
My secund goal was to create an animated product visualization, using slow, smooth, camera movements to emphasize the form and material qualities of the asset.

This is my moodboard and storyboard.
I find this dark atmosphere really intriguing — it gives me a great opportunity to play with lighting and the contrast between light and dark.


I modeled the sneaker in Blender using subdivision modeling techniques.
My focus was on optimizing the mesh by keeping the polygon count low, without compromising the accuracy or detail of the form.
I created all of the materials and textures for the shoe in Substance Painter, except for the laces, which I sourced from BlenderKit.
I customized the base materials by adjusting parameters and adding extra layers to better match my reference.
After importing the textures into Blender, I further refined the materials to enhance their visual quality and achieve the final look I was aiming for.


I created the stitching using image planes with alpha maps to achieve detailed surface features without unnecessarily increasing the geometry. Finally, I ensured that all materials were converted to PBR textures to maintain compatibility across various 3D programs.
The animation was also created in Blender and post-processed using Blender’s compositor. I assembled all the shots in a single file and used camera markers to switch between scenes in the timeline. I also animated the lights to snap into place automatically for each scene. This workflow allowed me to synchronize the animations directly with the music inside Blender.
This is a fictional project with no affiliation to Vagabond.
